﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameNode
{
    class ColorMadnes
    {
        //if (n == 2) color = ConsoleColor.Red;
        //else if (n == 3) color = ConsoleColor.Cyan;
        //else if (n == 4) color = ConsoleColor.Yellow;
        //else if (n == 5) color = ConsoleColor.Magenta;
        //else if (n == 6) color = ConsoleColor.Gray;
        //else if (n == 7) color = ConsoleColor.DarkGray;
        //else if (n == 8) color = ConsoleColor.DarkYellow;
        //else if (n == 9) color = ConsoleColor.DarkCyan;
        //else if (n == 10) color = ConsoleColor.DarkMagenta;
        //else if (n == 11) color = ConsoleColor.DarkRed;
        //else if (n == 12) color = ConsoleColor.DarkGreen;
        //else if (n == 13) color = ConsoleColor.DarkBlue;
        //else if (n == 15) color = ConsoleColor.Cyan;
        //else if (n == 16) color = ConsoleColor.Yellow;
        //else if (n == 17) color = ConsoleColor.Magenta;
        //else if (n == 18) color = ConsoleColor.Gray;
        //else if (n == 20) color = ConsoleColor.DarkGray;
        //else if (n == 21) color = ConsoleColor.DarkYellow;
        //else if (n == 22) color = ConsoleColor.DarkCyan;
        //else if (n == 23) color = ConsoleColor.DarkMagenta;
        //else if (n == 24) color = ConsoleColor.DarkRed;
        //else if (n == 25) color = ConsoleColor.DarkGreen;
        //else if (n == 26) color = ConsoleColor.DarkBlue;
        //else color = ConsoleColor.White;
    }
}
